PUSH FIGHT
A downloadable game
A PUSH powered fighting game!
Written for the PUSH jam by Daniel "Pexe" from Cripta RPG and Frigging Frogs
EN-US
Invite your friends to a brawl with no hard feelings!
This game was developed to be fast, easy to play and fun!
- PUSH SRD betting mechanism adapted to a fighting game!
- Create your own fighter and martial art!
- Fight one match or a tournament!
- Easy to use as a combat system on any game!
It is an ode to the martial arts movies like Karate Kid, Bloodsport, Rocky, animes like Dragon Ball, Naruto, and classic video games like Street Fighter, Mortal Kombat, Tekken and The King of Fighters.
PT-BR
Chame seus amigos pra uma pancadaria sem perder a amizade!
Esse jogo foi desenvolvido para ser rápido, fácil e divertido!
- O sistema de apostas do PUSH SRD adaptado para um jogo de luta!
- Crie sua própria lutadora e arte marcial!
- Lute uma partida ou um torneio!
- Fácil de usar como sistema de combate para qualquer jogo!
É uma ode aos filmes de arte marcial, Karate Kid, O Grande Dragão Branco, Rocky, animes como Dragon Ball, Naruto e clássicos jogos de luta como Street Fighter, Mortal Kombat, Tekken e The King of Fighters.
“This work is based on the Push SRD, developed, authored, and edited by Cezar Capacle (https://capacle.itch.io/), and licensed for our use under the Creative Commons Attribution 4.0 International license (https://creativecommons.org/licenses/by/4.0/).”
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | swampy |
Genre | Fighting |
Tags | Tabletop role-playing game |
Download
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Comments
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Hi! Could you explain what it means under Agile where it says "+1 to opponents dice"? Wouldn't that be just as likely to turn a Partial Success into a Success, as it would to turn a Success into a Failure?
Hello, Pexe here 😁
Thank you for the question!
The idea is to add the possibility of a miss on a d6:
6 = miss
5~4 = success
1~3 = partial success
If you are not agile, the opponent will always have at least a partial success, being agile makes them able to miss!
And if they want to push themselves, it will always sum 1, so the miss chance is increased in each subsequent push.
But like you said it doesn't affect their chance of a full success, it's still 2-6.
We definitely can make some adjustments to the balance of the game in the future, please let us know your thoughts!
I see! Thanks for the reply.